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5th Edition System Reference Document

Adventuring

General Adventuring Adventuring - Equipment
Between Adventures Adventuring Gear
Movement Armor
Planes of Existence Coins
Resting Equipment Packs
The Environment Mounts and Vehicles
Time Tools
Trade Goods
Weapons

Персонаж

Базовые правила персонажа Персонаж - Классы Персонаж - Расы
Мировоззрение Варвар Dragonborn
Backgrounds Bard Dwarf
Fantasy-Historical Pantheons Cleric Elf
Languages Druid Gnome
Fighter Half-Elf
Monk Half-Orc
Paladin Halfling
Ranger Human
Rogue Tiefling
Sorcerer
Warlock
Wizard

Combat

Combat
Actions in Combat Mounted Combat
Cover Movement and Position
Damage and Healing Order of Combat
Making an Attack Underwater Combat

Rules

Rules Rules - Abilities
Advantage and Disadvantage Ability Checks
Conditions Ability Scores
Expenses Saving Throws
Feats Charisma
Inspiration Constitution
Leveling Up Dexterity
Multiclassing Intelligence
Proficiency Bonus Strength
Wisdom

Правила Мастера

Правила Мастера равила Мастера - Magic Item Indexes Правила Мастера - Monster Indexes
Diseases Предмет by Name Monsters by Name
Legendary Creatures Items by Type Monsters by Type
Madness Monsters by CR
Magic Items
Monster Rules
Nonplayer Characters
Objects
Poisons
Sentient Magical Items
Traps

Spellcasting

Spellcasting Spellcasting - Spell Indexes Spellcasting - Spell Lists
Casting a Spell Spells by Level Bard
What is a Spell? Spells by Name Cleric
Spells by School Druid
Paladin
Ranger
Sorcerer
Warlock
Wizard